- #THEA RENDER ROADMAP UPDATE#
- #THEA RENDER ROADMAP ANDROID#
- #THEA RENDER ROADMAP LICENSE#
- #THEA RENDER ROADMAP WINDOWS#
#THEA RENDER ROADMAP LICENSE#
Deployment: Enabling free license users to access experimental builds.D3D11: Take into account ColorSpace (linear/gamma) when capturing screenshots.Core: Assets added using AssetDatabase.AddObjectToAsset will no longer change their name when the project is saved.Core: Added support for loading serialized files stored with 5.5.0a4.Camera: Fixed an issue where rectviewport rect was ignored when using SetTargetBuffers.Cache Server: Fixed an issue where cache server could crash due to unhandled EEXIST error when creating directory.Audio: Fixed a memory leak when quickly loading and unloading lots of audio assets.Audio: Fixed a crash when/after building for standalone with empty project with several audio clips.AssetBundles: Fixed AssetBundle.LoadFromFile usage with Application.streamingAssetsPath on Android.AssetBundles: Fixed an issue where calling Resources.UnloadUnusedAssets while loading an AssetBundle with AssetBundleRequest.LoadAssetAsync caused an error &and stopped the asset from being loaded properly (803481, 807275).AssetBundles: Fixed thean issue that error sometimes happens when LoadAssetAsync and UnloadUnusedAsset is called before prefab is instantiated.Asset Management: Assets added using AssetDatabase.AddObjectToAsset will no longer change their name when the project is saved.API Updater: Fixed crashes / issues with paths containing either "exe" or "dll" in any part other than the file extension.API Updater: Fixed a crash when updating Boo/UnityScript scritpts with empty "else" blocks.Animation: Fixed the OverrideController memory leak.Animation: Fixed thea crash when triggering a newly created animation clip at runtime.Animation: Fixed an issue where having animations with a mixed number of bones in a controller, and having Write Defaults to false would throw errors.Animation: Fixed a crash when changing AnimatorOverrideController during interrupted transition.Animation: Deleting an Override controller that was previously set as the runtime controller no longer resets the animator state machine memory.Android: Fixed device screen clear bug on Vivante GC1000 GPUs andwhen using OpenGL ES 2.0GLES2 API.Android: Fixed build time regression when using the rResources folder.Android: Fixed an issue where projects without audio could stop external audio sources.
#THEA RENDER ROADMAP ANDROID#
Android: Fixed a crash on Android when using the Frame Debugger.Android: Fix for crash on returning from Handheld.PlayFullScreenMovie.
#THEA RENDER ROADMAP WINDOWS#
Windows Store: Windows Extension SDK references will now be automatically added to Assembly-CSharp projects.
#THEA RENDER ROADMAP UPDATE#